#pragma once

#include <windows.h>
#include <gl\gl.h>
#include <gl\glu.h>

#include <cg\cg.h>
#include <cg\cggl.h>

#include "Shader.h"

class IEffect
{
public:
	virtual void SetShader(Shader *shader) = 0;
	virtual void DoEffect() = 0;
};
